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ADSArticles HierarchyMall AtriumMall Atrium is a unique map because of its design. It includes three floors that the players can move around in and therefore gives players and most mobility and flexibility in terms of effective strategies. There are two types of strategies in this map: running and holding. The running strategy involves running from the tanks in a circuit and the hold strategies are like the other traditional strategies where the players try to kill all of the tanks. The easiest strategy to begin with is the running strategy.
Circuit Strategy
This is perhaps the most famous strategy in Left 4 Dead 2 and it is the most playable strategy for solo runs and unorganized public games. It involves running through the map in a circuit from the tanks. In this strategy, it is not necessary to kill the tanks that are chasing you because when executed properly, the tanks will never catch up with the survivors. In fact, the circuit strategy can be done with just one player, and without weapons, if the player is skilled enough to avoi the tanks and special infected. Supplies Any weapon is suitable for the circuit strategy, but some weapons are good in certain situations.
If moving the supplies, the supplies can be kept in the wooded area on the third floor (saferoom). Starting position The following is an explanation of the circuit strategy. Start of the circuit The starting position is on the third floor in the wooded area referred to as the "saferoom". The players wait for the tanks to reach them. The tanks might come from the front or the back. Once the tank is there, the players go through the wall in the floor and begin the circuit. Second floor The circuit on the second floor. The main path is shown by the solid arrow. An emergency escape route to the first floor is shown by the dashed arrow. Continuing the circuit on the second floor. Two emergency escape routes are shown. Moving from the second floor to the first floor. An emergency escape route is shown. Run counter-clockwise through the second floor. The tanks will likely not catch up to you because they stop to throw rocks. Replenish ammo at the second floor and then drop onto the scaffolding, which leads to the first floor. First floor Finishing the circuit back up to the third floor. If required, run to the information kiosk to get supplies. Run to the stairs that carry you to the third floor and reach the starting position. Now the team has completed the circuit and they are ready to wait for the approaching tanks and restart the circuit. Bridge Hold (with stairs)
This strategy involves holding the bridge but having one person on the stairway. The change in positioning radically changes the AI pathfinding and causes tanks to run up the stairs instead of climbing the columns as they usually do. A well-known variation of this strategy is to use four people on the bridge. Both strategies work very well in practice. The advantage of having the stairs player is that the zombies are diverted up the stairs, making it easier for the remaining three players. The disadvantage is that the stairs player has a tough position holding off against the special infected. Particularly, if he is not dilligent, the jockeys and chargers can easily ruin his health. Positions
Weapons Any of the weapons can be used, however, success has been found particularly using the M16 and sniper rifles. Shotgun is not advised because the strategy is oriented towards long-range weapons in nature.
Supplies
Notes
Mall Atrium (continued)
Saferoom Hold
This is more of a hybrid strategy because it involves both running and killing the tanks. Many of the players refer to the third floor enclosed area as the saferoom. Some of us malls rats have been working on and tweaking a strategy, which involves holding your teams position inside the saferoom, killing tanks, and going for ammo when neccessary. Setup Supplies Bring all supplies including guns to the saferoom. (not absolutely necessary, but makes it easier). Separate to your liking all the supplies such that they are easily accessible while playing under pressure. Gascans Place gascans between the crevasse. (Note: gascans are not necessary or this strategy to work; however, the more the supplies the easier it is). Positions
Description
2 Snipers ( or 3 if the swivel is required to help the front), take out special infected and common infected in the hallway. The back shogun must make sure that no common or SI (special infected) get through to bother the 2 or 3 front snipers, especially chargers and spitters. If these SI get in the way it can be game over when the tank attacks. Front Tanks If the tank comes from the front, 2 Front snipers and 1 Swivel focus fire it. A tank takes approximately 45 sniper rounds to kill, which means 15 rounds per sniper (or 1/2 a clip). If the tank is still alive when entering the saferoom and if the back is clear, the back shotgun can blast a couple shells in to finish the tank off. Back Tanks If the tank comes from the back, the back shotgun IMMEDIATELY has to call the tank in order to alert the swivel if he/she is facing the front. You will know 80\% of the time the tank is coming from the back if the ground starts rumbling. While the tank is climbing up the back shotgun and swivel blast the tank with 10 shells each through the wall. The swivel then moves quickly out of the way such that the tank will lock onto the back shogun. The back shogun proceeds to move backwards towards the hole but onto the ledge, without dropping down. Once the shogun has reached the corner, the tank cannot attack him/her and must then move around the hole (refer to hole dance). While this is happening 1 sniper (left sniper) is always facing the front to deal with SI or common. Hole dance This requires the left front sniper to lead the tank towards the hole. towards the back. You can prevent yourself from dropping down the hole by hugging the left wall and you backtrack. Once the tank reaches the front side of the hole and the player is on the other end the tank will attempt to go around and hit you on the other side. At that point you will want to move back towards the front on the ledge and repeat until the tank is dead. Ammo Ammo runs are possible at the third floor bridge ammo before 12 mins. After 12 mins, call out when ammo is running low and on the next tank perform a conventional circuit. by GuyGuy
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