There are only three entrances that need to be guarded in this map, with one of the entrances rarely used by zombies. This gives the survivors two major chokepoints, both of which get a lot of continuous traffic. It can be difficult to recover in this map when a player in incapacitated.
Positions
- 2 players covering the hole (front) (C \& D)
- 1 player covering the main entrance (back) (A)
- 1 player as support (covering hole in the wall) (B)
Supplies
All players use shotguns and refill the shotguns at the ammo pile at the adjacent rooms. There are some gascans, however, it is difficult finding a good place to store them.
Notes
- This map can be overwhelming with the number of zombies that spawn. The room should be kept clear of zombies as much as possible by covering the entrances. In the case that a player is incapacitated. There should be throwables used and players to guard the entrances while he is being picked up.
- The specials and tank will rarely come through the back hole in the wall.
- The player covering the back is a meatshield and must prevent the large amount of horde from trickling into the room. There are relatively few tanks that come from the back.
- Hunters will pounce at the back room from deceptively long distances.
- The front players should back up and circle around the room when the tank approaches.
- Be careful not to get caught in any obstacles.
- The front players need to stay alert from any specials or even tanks that may drop from the roof and suddenly attack.
- If the back player can efficiently deal with large numbers of common infected coming at him, he can last a long time without taking very much damage.
Ammo Run Strategy
- Ammo is nearby, but careful attention should be paid to the ammo runs. Medkits are located outside in the open.
- The front players should take turns getting ammo so that there is someone left guarding the front at all times.
- Players should not be going for ammo during a tank unless it's absolutely necessary. The player should be listening for tanks and try to hold off on the ammo run until there are no more tanks left.
- Normally the left player will use more ammo than the right player because of incoming horde
- The back player can quickly obtain ammo during lulls in the horde
- Once all players have used their first medkits, a medkit run should be made to the kits outside. Pipes and pills should be saved for this occasion, since the medkit run can be dangerous.
- It may be easier to go out the back for medkits rather than the front. In the front, hunters may be waiting to pounce you.
Tank Strategy
The majority of the tanks are going to come from the front hole. Three players are needed to kill the tank in time while the remaining player covers the other side. In most cases, the two front players and the support player will be killing the tanks while the back player is trying to control the horde. Tanks coming from the back should be dealt with similarly, with one of the front players coming in to help. Single tanks are rather straightforward to deal with but double tanks can be disastrous if not handled correctly.
- The players should try to be extremely efficient with shotgun shell usage incase of double tanks. Three players are still sufficient to kill the double tanks, with only a little bit of help from the fourth player. What commonly occurs is that the players use up too much ammo on the first tank and don't have enough shells loaded for the second tank. -
- It's crucial to start reloading as soon as the first tank is dead. Don't use up the last shell because then crucial time is wasted having to re-load the shotgun.
- If possible in double tank situations, create enough distance from the second tank so that he throws a rock. This will buy some time and save some health if the survivors are able to dodge the rock.
by GuyGuy
Posted by
HighVoltage
on September 15 2013 ·
In
Tactics L4D1 ·
0 Comments ·
2318 Reads ·
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