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Articles Hierarchy

Runway

In this map, the ammo runs can be quite difficult. The players have to run out where they are exposed to many specials and tanks may appear during the ammo runs.

Plane Wing


Positions

All four players are lined up under the plane wing.



Notes

 

- Once the tank throws a rock, it is generally difficult in this position to avoid it. If possible, the tanks should be killed before they get a chance to throw rocks.

 

Far Corner


This is an alternate strategy for runway. The ammo runs are slightly longer and the horde is more difficult to control. However, there is more room to move around and the specials and tanks will not drop on you.

Positions

- One player watching the left
- One player middle-left
- One player middle-right
- One player right


Notes

This spot is a bit far from ammo, but for the first 12 minutes we went at 2:30, 4:00, 6:00, 9:00, 12:00, and then we used pistols on SI \& CI and shotgun on the tank, and went for ammo every 4 mins or so. When we need ammo we make our way toward the wing (the old spot we used to do) and stay there until we clear things a bit, then grab ammo and head back toward the wing and then back to our holdout in the corner.

The left player is watching the left mostly by himself unless he gets swarmed, then the middle-left player helps. He has to be good at dodging rocks and he can use the pillar to dodge smokers as well.

The middle-left player is watching the right side more because more specials and commons come from the right. The smokers seem to smoke from quite a long distance so you just have to save your teammates quickly and not get separated. 

The middle-right player is focusing on the right side and is playing a bit further forward than the other players, so she's more of a target for smokers and hunters, and has to be good at dodging rocks.

The right player is focusing on the right and has to be good at dodging rocks. 

This strategy doesn't have very much to it, or at least the positions aren't too different from each other. Occasionally commons, specials, and perhaps even tanks can climb the fence behind you. I've never seen a tank come from back there but I wouldn't doubt they can come from there since there's such a big area behind that fence. They will seldom drop from the passenger boarding bridge in front of the holdout spot. This could be hordes, specials, and I have seen tanks fall from there but it's rare and really dangerous.

- Since ammo runs are noticeably longer, it may be useful to go for the ammo runs earlier than normal

- Use pistols when you can, but the shotgun may be needed to control the large amount of horde that flood you in this strategy.


- Grab pipes from across the map before starting the event... Just as on any map, you should grab a throwable far away from where you'll be holding out, that way you'll still have throwables closeby as the game goes on that you can use. 


- This map has 12 med kits in total so try not to be too conservative.


- If you get surrounded by commons, use your shotgun to clear it up real quick. You want to avoid taking too much damage.


- When you need ammo, go under the wing first.


- Jump to try to avoid getting stumbled.


- To get a good tank count, we went under the wing for about 4-6 minutes at a time and used shotguns the whole time, and after boosting our tank count a bit we headed back to the corner.

 

by GuyGuy

Posted by HighVoltage on September 15 2013 · In Tactics L4D1 · 0 Comments · 2197 Reads · Print

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01-04-2017 21:01
All 130s

12-04-2016 19:12
hi

16-03-2015 19:30
Yea gotta do that. Need to come up with a proper name for those categories.

05-03-2015 10:06
You guys will have to rework hall of fame to add 90s and 100s haha

23-02-2015 05:57
2 new Top 5's on Parish Bridge in L4D2! Grin