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Crane

This map is the most difficult Left 4 Dead map because of massive hordes of zombies from all sides and the constant threat of smokers. The ammo runs are very difficult and require a special strategy to be done successfully. The front and back corner have very specialized positions as will be explained.

Positions




- 1 Player covering front (against the chimney) (A)

- 1 Player covering back in the corner (tongue cutter) (D)


- 2 other players complete the square-like formation (B \& C)

 

Notes

 

- The front player is mostly focused on the front and rarely helps the back.

- The back player is responsible for shooting the smoker tongues to free players as he will not be smoked often.


- The front player must handle most of the zombies at the front. He must also deadstop the hunters that pounce him from the fence because this will stumble the rest of the players.


- Of key importance is to free players from smoker tongues as fast as humanly possible.

- This is to prevent players from falling off the roof and also important so that players get enough shots into the tanks.


- Shooting the smoker tongues is preferable to meleeing them. This is because shooting seems easier to time and you dont have to move out of position to cut the smoker tongue. The expense of 1 or 2 shotgun shells is negligible.


- It is very easy to run out of ammo at the time between 9 and 12 minutes. At 9 minutes when going for ammo, stay at the ammo pile for about 20 seconds using ranged weapons.


- To achieve certain goal times, the ammo runs can be skipped. It will guarantee a time of e.g.,\ 20 minutes or 30 minutes but may end up killing the team afterwards. Although the spot seems to be too hectic to use pistols, the pace slows down after 20 minutes, allowing to save on ammo.


- There is a lot of fire available to be used in the map, and it sometimes is useful for the ammo runs.

 



- The second player should be first back down and sit in front half of the cage and cover the run back of everyone else, using the vent to juke smokers tongues.

- Also with tanks from the crane, don't all back into the corner, try to fan out enough so that you don't get multi-hits from the tank as this can also be game ending. If the player on the back fence runs to wall directly under the crane he can crouch next to it to avoid being hit off, but this move is risky.


- The player in the corner can meatshot hunters to make them (cull)jump away from the cage before they enter.


- It is easier to hide a little bit behind the vent as the front player so that the smokers go for the player covering the window, and the player covering the window should never need to help with any tanks from the front. It's only ever necessary for four people to shoot a tank if it comes off the crane or other emergency situations.


- One can conserve ammo by having the player on the back fence and in the corner of the cage use pistols whilst the other two use shotguns and switching positions. But this requires the ability to be able to play multiple positions.


- If using ranged weapons, it really should only be the first player up to the ammo and he should use them till the last player gets ammo and immediately follow him, and first up once up should always immediately check opposite building for smokers. as they can pull you off from there which can be a game ender.

 

Tank Strategy

 

- If the tank is coming from the front, we hold position and do not rush it. The tank will throw rocks that can be avoided by hiding behind the chimney or the crane ladder. When the tank approaches, the front player should have 10 shells ready to unload into the tank. The front player should be doing the most damage to the front tank because he has the best view of it.

- If the tank is coming from the back, he will climb the fence. This is usually easy for 3 players to kill the tank as he is climbing.


- If the tank is dropping from the crane, press up against the fence to increase distance from the tank. Take some potshots as it is ontop of the crane and unload the brunt of the damage as it lands on the ground.


- The tank may appear during the ammo run. If that happens, try to kill the tank as you are getting ammo. The ammo pile is actually defensible for a short period of time, so it is not unreasonable to kill tanks during ammo runs.


- Ideally, the tanks should be dead before reaching any player. Maximum one punch should be allowed to go through.

 

Ammo Run Strategy


The ammo runs on crane are normally very dangerous because of the spawning special infected by the two spawns Spawn 1 and Spawn 2. The groups-of-two ammo run strategy allows two of the players to go for ammo while the other two provide cover.



- The front two players immediately start for ammo while the back two players move to the cover position and provide support fire on the two spawn points (Spawn 1 \& 2).

- Once the first two players have gotten ammo, they move to the cover spot and allow the back two players to get ammo.


- If fire is to be used, it should be thrown into the small room (Spawn 1) where specials spawn in order to kill them faster. Flaming hunters must be dealt swiftly.


- If there is extra time, a player at the ammo pile can pick up a ranged weapon and shoot the specials.


- Players can reach the ammo within two jumps. This should be practiced.

 

 

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Posted by HighVoltage on September 15 2013 · In Tactics L4D1 · 0 Comments · 2025 Reads · Print

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01-04-2017 21:01
All 130s

12-04-2016 19:12
hi

16-03-2015 19:30
Yea gotta do that. Need to come up with a proper name for those categories.

05-03-2015 10:06
You guys will have to rework hall of fame to add 90s and 100s haha

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2 new Top 5's on Parish Bridge in L4D2! Grin