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Articles Hierarchy

Church

In this map, there are three main entrances to be covered. However, there are also extra windows in the back where zombies occasionally seep through. This makes horde control difficult at times on this map.

Positions




- 1 player blocking the doorway (A)

- 1 Player on the piano standing on the piano keys (B)


- 1 player at the hole/gap with the sandbags (C)


- 1 Player guarding the back (D)

 

Notes


The player at the gap (sometimes called "the left") stays behind the right of the sandbags to avoid getting pulled out of the room. This player has to be good at dodging rocks, dodging smoker tongues, and dead stopping. Most of everything comes through the gap and doorway.

The player at the doorway (we just call this position "small room" or "the right") also has to be good at dodging rocks, dodging smoker tongues, and dead stopping. You usually want to position yourself so that half your body is behind a wall and the other half is in front of the doorway, so if you do get smoked you won't always get pulled out of the room.

The player on the piano keys is playing the "cover spot", he's watching everyone's backs. He helps when someone is getting overwhelmed by commons, pounced, pulled, and also helps to kill all the tanks. When a tank is coming in this player also makes sure to try to clear the horde off that player's back so he can back up without getting stuck on commons. It's better for this player to stay on the piano keys because when tanks come in the room they can hit this player easily if they're on top of the piano instead of on the keys. Sometimes if the tank goes after the person on the piano keys the tank will climb the piano, which is good because it gives you more time to unload on him without him swinging at you.

The player in the back is staying mostly at the back-left window since that side gets most of the commons from the back. Occasionally common infected will come through the back-middle or back-right. If specials and tanks are in the back, they are only at the back-left and back-middle. I've never seen S.I.\ or tanks come to the back-right window. If they are in the back-middle they are stuck for a little while trying to squeeze through the window, giving you some extra time to kill him safely.



- Similar to crash course bridge, the situation can turn ugly fast when a lot of zombies get through. It is important to block up the entrances at all possible times, such as when you are picking up an incapped player.

- Tanks most often come from the gap/left or the small room, but can sometimes rush in from the back-left as well. Tanks also will climb the house sometimes and if that happens you have to be prepared for him to drop and enter from any side. There is a little window between the gap and the doorway, tanks from the left can throw rocks through this window and hit the player on the piano or even the doorway player if they aren't careful.

- The right position should listen for tanks on the left throwing rocks and know when to move so she doesn't get hit.


- There is a wooden railing at the back position. It is preferable to have the back player stay behind the wooden railing to prevent any chance of being pulled out the window. It also allows one to lead the tanks slightly different path.


- Smokers are problematic if players get smoked out of the building. To prevent this, the player at the hole and at the small room can hide behind walls, peeking out occasionaly to shoot zombies. The piano player must also be careful not to get pulled out of the building.


- After 30 minutes, the spawning rates are noticeably slower.


- It may be helpful to go for ammo in groups of two.


- Double tanks seem difficult to deal with because as the players position themselves to shoot the tanks, horde slip through the unguarded entrances.


- Tanks can be delayed once they climb the roof of the church. It seemed oftentimes that the tank would land at the back after climbing the roof. Late tanks are disruptive to the ammo runs.


The two front entrances receive a lot of incoming horde. This might actually seem overwhelming, but in fact the zombie horde can be controlled by the one player per entrance. For the hole player, all zombies are forced to climb the sandbags because entering and for the small room player, the zombies are forced through a small doorway. The role of the piano player is to backup the others when they are smoked or pounced. He does not have to help kill common zombies at the three guarded entrances because it is of little use. The piano player should ensure that no common infected are seeping through the unguarded windows (rare event) and also should have 10 shots loaded to blast the tank with.

Ammo Run Strategy


Go for ammo runs at the usual times 1:30, 2:30, 4:00, 6:00, 9:00, 12:00, 14:30, and every 2 minutes after that. Sometimes you'll hear tanks coming but you can still go for ammo, just have to hurry back. Other times you'll run out there and the tank will be right on the ammo pile, it's smarter to head back to the holdout and shoot him while running backwards. If the tank is close and you know it is then I wouldn't suggest an ammo run until after you kill it. A few times during the round I got 55 mins we had to kill tanks during the ammo run, so it isn't impossible it's just difficult with all the horde coming in. When we go for ammo after 14:30 we go in pairs, so 2 people will get ammo and the other 2 will wait on the sandbags covering them, then switch. This way we can cover each other better and avoid getting stumbled if someone is pounced. Also when you go for ammo stay against the wall on the left to guide you to ammo.

 

by GuyGuy

Posted by HighVoltage on September 15 2013 · In Tactics L4D1 · 0 Comments · 1965 Reads · Print

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01-04-2017 21:01
All 130s

12-04-2016 19:12
hi

16-03-2015 19:30
Yea gotta do that. Need to come up with a proper name for those categories.

05-03-2015 10:06
You guys will have to rework hall of fame to add 90s and 100s haha

23-02-2015 05:57
2 new Top 5's on Parish Bridge in L4D2! Grin