Navigation

OUR STEAM GROUP

Untitled Document

Our Steam Group

OUR FRIENDS

Untitled Document

Gold Miners

North American Survivors

L4D Survival Records

YOUR L4D Survival Records

ADS

All possible ad profit goes only to server expenses. If you have an Ad Blocker, please disable it on this site.

Articles Hierarchy

Rooftop

This map is difficult for new players to get adjusted to. The holdout spot used in this map has a major advantage in that it forces all of the zombies to climb. However, the difficulty of this strategy is that there is the potential to be hit off the building and instantly killed by tanks.

Positions



- 1 Player front left

- 1 Player front right


- 1 Player front middle


- 1 Player back


Notes

The front-left player is mostly covering the left but helps with the front when the left is clear. You don't have to play on the ledge, as it can be kind of risky, but it provides a better view of incoming specials and tanks from the left side. This player has to be careful of smokers on the ground level (that's what makes standing on the ledge risky) because they can smoke you down and cause you to take a lot of fall damage if no one saves you in time. A lot of commons climb up the pipe and this player can also kill specials that climb up the ladder on the left before they get too close.

The front-middle player has to be good at dead stopping. It's better to let the commons climb up a little and melee them instead of trying to shoot them all. This is because you don't want to use all your ammo and not have any shots left for hunters and tanks coming in. It's important for this player to dodge rocks.

The front-right player covers the front and the right. They shouldn't stay all the way up against the front edge because hunters pounce and land on the fixture, and even when you can't see the hunters they can scratch you. This player also has to dodge rocks coming from the front.

The back player may have a boring position for the first 12 minutes, but after awhile it gets hectic even for them. This map also favors 3 players vs the tank while 1 player fights off the horde. If at all possible and the team is experienced, there should be two players delegated to each tank. This allows the players to survive even in the face of dangerous double tanks. If the tank is climbing the right or front-right, the back player helps because the left side is usually very busy. Tanks can also pop up in the back so the back player will have to warn the front players of this. The back position is the "cover spot" because this player doesn't get stumbled when the 3 front players get pounced, so they should be able to save everyone quickly. It's kind of unavoidable for the front-right \& back players to get smoked from the right, so you will just have to be quick and shoot the smoker tongues to save them. The back spot can seem tedious but it's necessary for 2 reasons: they can cover the 3 players because they can avoid getting stumbled, and because having someone watching the back seems to block the spawn point in the back, so we won't have tanks just randomly spawning behind us. 

Tanks will usually come from the front-right (on the ramp) and then throw a rock in front, they can also come from the lower level on the left, or from the window on the left (by the radio). They can come from the very right on the lower level and seldom in the back. If tanks come from the very right side then the front-middle, front-right, and back player take care of it while the front-left player watches the left and front, which is a handful! 

There is a spot on the map where specials get stuck; for the first 12 minutes we free them at every ammo run to get a good s.i count. After 12 I just try to free them when I can. Usually my next chance to free them is when I go for a far pipe/molly, I'll throw a molly down in that spot and pick up another throwable and rush back to the holdout. Only do this if the coast is clear.

Tip: Just as on any map, when you melee a hunter, back up so you can avoid getting scratched.

 

by GuyGuy

Posted by HighVoltage on September 15 2013 · In Tactics L4D1 · 0 Comments · 2299 Reads · Print

Comments

No Comments have been Posted.

Post Comment

Please Login to Post a Comment.

Ratings

Rating is available to Members only.

Please login or register to vote.

No Ratings have been Posted.

Visits

hit counter
Table 'l4d_survival_co.l4dsfs_vblog_settings' doesn't exist

Latest blogs

Table 'l4d_survival_co.l4dsfs_vblog' doesn't exist

Login

Username

Password



Not a member yet?
Click here to register.

Forgotten your password?
Request a new one here.

Shoutbox

You must login to post a message.

01-04-2017 21:01
All 130s

12-04-2016 19:12
hi

16-03-2015 19:30
Yea gotta do that. Need to come up with a proper name for those categories.

05-03-2015 10:06
You guys will have to rework hall of fame to add 90s and 100s haha

23-02-2015 05:57
2 new Top 5's on Parish Bridge in L4D2! Grin